Tag Archive | "gaming"

MAG Launches Exclusively on the PS3 With 256 Player Online Combat!

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MAG Launches Exclusively on the PS3 With 256 Player Online Combat!


Sony Computer Entertainment America (SCEA) has announced the North American launch of MAG exclusively for the PlayStation®3 (PS3™) computer entertainment system. Developed by Zipper Interactive—creator of the best-selling SOCOM series and one of the first studios to bring the PlayStation 2 online with SOCOM: U.S. Navy SEALs—MAG features unprecedented online action on a scale never before devised. A first-person, online-only shooter, MAG lets players experience battles with up to 256 real people across a global battlefield, and employs a sophisticated command structure that aligns players into squads of eight to work together in order to progress through a persistent world known as the “Shadow War.”

“By introducing a scale never before seen on a console, MAG is expected to revolutionize the shooter genre and create entirely new, large team-based strategic gameplay,” said Scott A. Steinberg, Vice President, Product Marketing, SCEA. “Only with PS3’s technological advancements, such as the SPUs and Blu-ray™ Disc player, as well as new proprietary dedicated server architecture, can MAG deliver such revolutionary large-scale console gaming at 30 frames-per-second with no lag.”

MAG is set in 2025 when the world’s nations are supposedly at peace, but under the surface a war rages. This “Shadow War” is the secret conflict fought between Private Military Corporations (PMCs) vying for dominance across a global battlefield. As the private military industry starts to flourish, it is dominated mainly by three companies: Valor based in Alaska, Raven headquartered in Vienna, and S.V.E.R. based out of Grozny. It is with selecting an allegiance to one of these three PMCs that the player enters the world of MAG.

MAG’s PMCs are distinct in their own history, personality, and style, including unique soundtracks, user interfaces, character aesthetics, and geographical regions – each PMC has its own “home base” map for each gametype within MAG and is effectively camouflaged within that area. Players choose a character in one of the PMCs and begin to fight for that PMC’s control of the Shadow War. Each battle victory or loss contributes to the PMC’s world standing by gaining or losing contracts, and moving them to the offensive or pulling them back to the defensive. When a PMC earns a contract, a variety of in-game rewards ranging from experience bonuses to upgraded gear, weapons, and vehicles are bestowed upon all players of that particular PMC.

Using MAG’s experience point (XP) system, which is vital to progressing players’ characters, players can unlock new items in the skill tree, further specializing themselves on the battlefield. Through incentives of bonus experience points, players are motivated to follow the chain of command and work together to accomplish objectives and advance their PMC within the Shadow War.

After gaining enough experience points to reach level 15, players become eligible for the squad leader position. By gaining leadership points through completing objectives as a squad leader, players climb their way up the chain of command to reach the next levels of leadership: platoon leader of a 32-person platoon, and ultimately the “Officer in Charge” (OIC) of a 128-person army. Experienced players who choose to become a leader on the battlefield are able to communicate with their squad or platoon to assign objectives, call in airstrikes, and execute advanced command abilities that benefit the team. In addition to giving orders via the fragmentary order (FRAGO) system and over voice chat, leadership roles have their own set of abilities and enhancements they provide to nearby squadmates. While Squad Leaders focus on the tactics of the eight-man squad, Platoon Leaders coordinate the four squads under their command, and the OIC coordinates the four platoons — all while they are still boots on the ground, running and fighting with the rest of the operatives. All of this coordination is supported through built-in voice communications channels and directive game mechanics.

MAG’s advanced matchmaking system groups players into squads, platoons, and armies by taking into account each player’s geographic region, leadership standing, and the specialization of that player’s character. MAG features deep levels of character customization, including aesthetic options of different head and voice types, as well as more functional choices of gear and weaponry. Rather than using a traditional class system, MAG focuses on character loadouts and takes players through a robust skill tree, whereby they can spend earned experience points to unlock new weapons, equipment, and inherent skills. The equipment and skills that players purchase will determine their specialty as a sniper, commando, direct action, field support, or rapid assault operative.

Experience points are also used to progress players through MAG’s different gametypes. Before players can reach the full 256-player Domination battle, they must progress through the 64-player Suppression and Sabotage maps, followed by the 128-player Acquisition battles. Suppression missions, which do not impact the Shadow War, are PMC practice exercises with the objective to maximize casualties on the opposing force. Players also have the option of going through offline training missions to gain skills and experience points before leveling up to the Sabotage, Acquisition, and Domination gametypes that affect the Shadow War.

The 64-player Sabotage missions are the simplest game types in the Shadow War. The objective of the missions is for attackers to secure a pair of satellite uplinks. Once both are simultaneously held, a final objective will be activated which attackers must then demolish. The 128-player Acquisition missions involve two platoons of attackers trying to steal prototype transports. Defenders must stop them, destroying escaping transports if necessary. Should any two vehicles escape, regardless of which platoon takes them, the attackers are victorious. Finally, 256-player Domination missions require attackers to destroy the defender’s fuel facilities. Attackers must secure two subsequent pairs of burn off and cooling towers, destroying one pair to activate the next. When all towers are destroyed, securing and holding the final control panels causes progressive damage to the facility.

The independent Entertainment Software Rating Board (ESRB) rates MAG “T” for “TEEN” (Descriptors: Blood, Mild Language, and Violence). For more information about the ESRB, visit www.esrb.org.

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Nintendo Wii To Start Streaming Netflix Movies In Spring of 2010

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Nintendo Wii To Start Streaming Netflix Movies In Spring of 2010


Netflix users will soon be able to instantly stream movies and TV episodes through a Wii, Nintendo has revealed. The service, which goes live this spring, is available to Netflix users with a regular membership and broadband connection.

To connect to Netflix from the Wii, all owners will have to do is get a special “instant-streaming” disc from Netflix, which will also be mailed out in the next few months.

Then using the Wii controller, they can connect to their Netflix account and queue. The streaming DVD can be ordered by Netflix customers by going to Netflix.com/Wii.

While the Wii will have access to the same movies and shows the Xbox 360 and PS3 do, it will not have high definition streaming, since the console itself is not high-def.

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EA Sports Bringing ‘NBA JAM’ To Nintendo Wii In 2010!

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EA Sports Bringing ‘NBA JAM’ To Nintendo Wii In 2010!


Electronic Arts Inc. announced today that EA SPORTS™ is developing one of the most popular and culturally influential arcade basketball games ever made – NBA JAM — for the Nintendo Wii™. EA SPORTS NBA JAM™ revives the classic franchise with vintage NBA JAM gameplay, and all-new features that deliver a fresh new take on the game. Featuring the sights and sounds that fans of the franchise will instantly recognize, EA SPORTS NBA JAM mixes the old school with the new, to deliver a one-of-a-kind sports presentation on the Wii.

“NBA JAM is one of the most recognizable franchises in videogame history,” said Peter Moore, President, EA SPORTS. “Diehard fans of the original game have been asking for a remake for more than a decade. We’re very excited to give them their wish this year with the return of this iconic franchise.”

Featuring gameplay that is true to the original, NBA JAM will have players spinning with ankle breaking moves to the basket and on the way to high-flying, backboard-smashing dunks. In addition to the classic experience, EA SPORTS NBA JAM will also introduce new game modes, characters and gameplay depth.

NBA JAM brought an all-new visual style to the sports videogame genre when it debuted in 1993. Now, the new EA SPORTS NBA JAM re-defines the visuals for a sports game yet again by bringing true-to-life body types, updated physics and visible player emotion to the over- the – top experience.

EA SPORTS NBA JAM is currently in development at EA Canada in Vancouver, BC and will be available for the Nintendo Wii videogame system in 2010. The game has not yet been rated by the ESRB or PEGI.

For more information, visit nba-jam.easports.com.

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Spike TV Announces 2009 Video Game Awards Nominees!

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Spike TV Announces 2009 Video Game Awards Nominees!


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Spike TV has announced the nominees and categories for the biggest world-wide event ever to celebrate the video game industry, the 2009 “Video Game Awards.” The seventh annual “VGAs” will be a global event, broadcasting in over 180 territories and countries and gathering megastars from the worlds of video games, Hollywood, music, sports and more to honor the outstanding achievements within the video game industry during the past year.

The two-hour event, taking place in Los Angeles, CA, will premiere LIVE on Spike TV Saturday, December 12 at 8:00pm, ET/PT (tape delay west coast).

Beginning today, fans can vote for their favorite nominees at VGA.Spike.Com.

The 2009 “Video Game Awards” will reveal blockbuster global premieres of never-before-seen titles and break international news with announcements of new games from the industry’s leading publishers. Game companies contributing exclusive new content to the VGAs include 2K, Activision, Disney Interactive Studios, Electronic Arts, LucasArts Entertainment, Microsoft Game Studios, THQ, Ubisoft, Warner Bros. Interactive Entertainment, with more to be announced in the coming weeks.

This year VGA viewers will get a sneak peek at Halo: Reach with the debut of an exclusive, world premiere video from the opening of the game. Halo: Reach is an all-new prequel to the massively popular Halo trilogy from developer Bungie and Microsoft Game Studios which launches in the fall of 2010 exclusively on the Xbox 360.

“The global appetite and response from the fans internationally has been astounding,” said Casey Patterson, executive producer and senior vice president, Event Productions Spike TV. “Video games, like movies and music, are a universal language and Spike is thrilled that we will now be showing gamers all over the world a glimpse into their future with more than 12 mind-blowing world premieres.”

For additional information about other “VGA” world exclusives and announcements, fans can log onto VGA.Spike.com as well as get updates on Twitter at www.twitter.com/Spike_TV.

Leading the way with eight nominations this year, including nods for Game of the Year and Studio of the Year, is Naughty Dog’s cinematic adventure Uncharted 2: Among Thieves. Batman: Arkham Asylum, Rocksteady Studios’ dark and gritty Batman game, racked up seven nods, including Game of the Year as well as Best Voice for Mark Hamill’s portrayal of The Joker. Infinity Ward’s military shooter Call of Duty: Modern Warfare 2 and Valve’s zombie thriller Left 4 Dead 2 each landed six nominations.

Nominees for Spike TV’s 2009 “Video Game Awards” were determined by the VGA Advisory Council, made up of a group of the most well-respected experts in the industry of leading game media outlets such as GameTrailers.com, Game Informer, USA Today, Wired, Penny Arcade, GameSpot and IGN. Games released between December 2, 2008 and November 23, 2009 were eligible for nomination.

Following are several of the nominees and categories for Spike TV’s 2009 “Video Game Awards.” For a full list, please go to VGA.Spike.com.

GAME OF THE YEAR
Assassin’s Creed 2 (Ubisoft / Ubisoft Montreal)
Batman: Arkham Asylum (Eidos Interactive – Warner Bros. Interactive Entertainment / Rocksteady Studios)
Call of Duty: Modern Warfare 2 (Activision Publishing / Infinity Ward)
Left 4 Dead 2 (Valve)
UNCHARTED 2: Among Thieves (Sony Computer Entertainment / Naughty Dog)

STUDIO OF THE YEAR
Infinity Ward
Naughty Dog
Rocksteady Studios
Valve

BEST MUSIC GAME
DJ Hero (Activision Publishing / FreeStyleGames)
Guitar Hero 5 (Activision Publishing / Neversoft Entertainment)
LEGO Rock Band (MTV Games – Warner Bros. Interactive Entertainment / Traveler’s Tales Games – Harmonix)
The Beatles: Rock Band (MTV Games / Harmonix)

The official sponsors of Spike TV’s 2009 “Video Game Awards” are Burger King, Mountain Dew, Verizon Wireless, GameStop, Energizer and U.S. Army.

Albie Hecht, Oscar®-nominated producer and Casey Patterson, senior vice president, event production & talent development for Spike TV will serve as executive producers of Spike TV’s 2009 “Video Game Awards.” Beth McCarthy will direct. Greg Sills is supervising producer.

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Pick Of The Week: ‘Dead Space Extraction’ For Wii

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Pick Of The Week: ‘Dead Space Extraction’ For Wii


dead_space_extractionDead Space Extraction is a prequel to 2008’s critically acclaimed third-person action horror game for Next-Gen and PC platforms, Dead Space. A Wii exclusive,Extraction ups the action through an exciting mix of intuitive controls, co-op gameplay, puzzle-solving and branching pathways. Together with the addition of new enemies, characters, weapons and environments, Dead Space Extraction sets a new standard for action horror on the Wii that is sure to please both those new to the Dead Space game universe, and those anxious for more.

The Story: Dead Space Extraction tells the untold story of the Aegis VII Colony through a handful of survivors battling to reach the orbiting USG Ishimura amidst a horrific infection and the initial invasion by a violent alien race known as Necromorphs. As these survivors’ allies mysteriously fall victim to dementia, it becomes clear that protecting a young girl granting them a bizarre immunity may be their only hope for survival in a struggle that could have implications for all of humanity.

Gameplay: Although designed to preserve the feel of the action of the original game, gameplay in Extraction is also quite unique. First, the player perspective has been changed from third, to first-person, placing all the action right in front of you. Also, Extraction is a ‘rail shooter,’ meaning a shooter game where most of the action engaged in and paths followed are programmed into the mission play, instead of the freeform wandering ability built into the considerably larger Next-Gen and PC Dead Space release. The combination of these two changes funnels the players focus onto the combat options available in the game. In dealing with the danger of the alien Necromorphs swarming the game space, Dead Space Extraction utilizes the precision of the Wii Remote in variety of ways. Weapons like the Plasma Cutter can dispatch these enemies from a distance by taking advantage of the remote’s pointing targeting ability, while a quick wave can activate weapons like the Ripper, a guidable spinning saw blade. The Wii Remote is also handy for picking up items and hurling them at enemies using the power of Kinesis.

Other gameplay changes include new play modes. The most notable of these is the inclusion of a two player co-op play option. This allows an additional player to drop in or out of the action as he/she chooses. The game rebalances the opposition in these cases to make sure that the gameplay doesn’t become too easy. In addition, Extraction also features a Challenge mode in which after certain sections of the game are cleared, areas within those sections are unlocked for bonus arcade style action where players build up points linked to how many Necromorphs are destroyed. Taken together all these changes add up to more action, more fun and more Dead Space for players on the Wii.

Key Features:

  • An action-packed cinematic horror experience currently unmatched by any game designed for Wii.
  • An all-new prequel chapter in the ‘Dead Space’ universe exclusive to the Wii.
  • A deep and thrilling all-new story, new characters, new weapons, new enemies, and new puzzles.
  • Co-operative multiplayer gameplay that allows you to team up to fight off the invasion, combine efforts on engineering puzzles, and more.
  • Intuitive controls scheme that allow you to strategically use the Wii Remote to dismember and freeze enemies, manipulate gravity with telekinesis, solve puzzles, and fight off attacks.

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‘Tony Hawk: RIDE’ For Wii Gameplay Trailer

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‘Tony Hawk: RIDE’ For Wii Gameplay Trailer


One of this year’s most anticipated games, Tony Hawk: RIDE, is set to skate into stores on November 17th! Check out the Trailer for the Wii version of the game below, which showcases how gamers will be able to skate as their Mii characters, as pro skaters or as pro skaters’ Mii characters. This will surely shape up to be on of the biggest hits of the holiday season.

Here is what it is all about:

tonhawk-ride-2Experience the true thrill of skateboarding as never before through the revolutionary new skateboardcontroller in Tony Hawk: Ride. Bundled with the Ride game, the unique motion-sensitive board controller redefines the action-sports genre by translating your body motions into the game. No buttons, no thumbs, no analog sticks—just you on the board. For the first time in video game history, anyone can jump on a skateboard and feel the freedom, creativity, and accomplishment of skateboarding.

Fans of board sports will love the authentic experience of the board controller, while the intuitive nature of the board and multiple difficulty settings make it a fun and exciting experience for people of all ages and skill levels. The ease with which anyone can pick up and play this game and each player’s unique playing style make this a fun social game for friends and family to play together. So, are you ready to Ride?

Features

  • Four different modes built into the game include: Challenge, Speed, Trick, and Free Skate ¿ in epic locations across the globe.
  • Includes the Innovative ‘Ride’ board controller featuring motion sensing technology, smart sensors, a contoured base and a gritty surface to ensure a good grip.
  • With no complicated control schemes to master, the game is designed to allow players to get on the board and start mastering the 100+ built in moves from the beginning.
  • Eight player multiplayer and online play support lets you and your friends feel the thrill of skateboarding together.
  • Multiple difficulty levels make the game a fun and challenging experience for people of all skill levels.

Tony Hawk: RIDE hits stores on November 17 for $120. Check out the official site for the game at www.theride.com!

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Frank Shamrock Signs On For EA SPORTS MMA Video Game

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Frank Shamrock Signs On For EA SPORTS MMA Video Game


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478176-frank_shamrock_largeLegendary mixed martial arts fighter, Frank Shamrock, joins the already impressive and ever-growing fighter roster for EA SPORTS MMA.

Shamrock was the first UFC Middleweight champion, a 5-time undefeated UFC Champion and Strikeforce Middleweight Champion. He is currently a fighter for Strikeforce, a commentator for CBS / Showtime, a trainer and an author.

The 5′10″, 185 pound mixed martial arts veteran holds a career record of 23-10-2 and his primary fighting style features catch wrestling and kick boxing. Shamrock began his mixed martial arts career in the mid-90’s and has been a part of many historical fights, including bouts with top MMA fighters including Tito Ortiz, Bas Rutten and Cung Le.

Other confirmed fighters in EA SPORTS MMA include: Fedor Emelianenko, Randy Couture, Renato Sobral, Gegard Mousasi and Jay Hieron.

Check out the official site for the upcoming game at mma.easports.com.

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EA Sports Announces Madden NFL 10 AFL Legacy Pack

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EA Sports Announces Madden NFL 10 AFL Legacy Pack


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This season marks the 50th season for the eight original American Football League (AFL) teams, and EA SPORTS is commemorating the celebration with the release of the AFL Legacy Pack game add-on for Madden NFL 10.

Available on September 24th, the comprehensive add-on brings the heritage of the AFL to Madden NFL 10 with all-new 1960’s-style presentation elements. Referees don the orange striped AFL uniforms, official AFL markings and logos decorate the field, and more – all while featuring a retro football card-like user interface and classic film grain broadcast camera.

The eight original AFL teams will be represented by name and wear their historic uniforms, including the Buffalo Bills, Denver Broncos, Kansas City Chiefs (as the Dallas Texans), New England Patriots (as the Boston Patriots), New York Jets (as the Titans of New York), Oakland Raiders, San Diego Chargers and Tennessee Titans (as the Houston Oilers).

The 15 AFL Legacy Game matchups during the 2009 NFL regular season will include the Legacy Pack presentation in the offline Franchise mode, as well as during the Play Now, and Superstar modes. Historic AFL uniforms can be selected in any mode – offline or online!

Relive some of the greatest moments in AFL history with all-new Madden Moments, which include additional Xbox 360 achievements and PS3 trophies.

The AFL Legacy Pack game add-on for Madden NFL 10 will be available on September 24th for 560 Microsoft Points and $6.99 on the PSN Store.

The award-winning Madden NFL 10, the highest rated version ever for the Xbox 360 and PLAYSTATION 3, is in stores now.

For more information about Madden NFL 10, visit maddennfl.easports.com.

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Review: G.I. Joe: The Rise of Cobra – The Game

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Review: G.I. Joe: The Rise of Cobra – The Game


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Every summer blockbuster seems to spawn a video game tie-in these days. G.I. Joe: The Rise of Cobra is no different. The game from Electronic Arts, lets you step into the boots of some of your favorite G.I. Joe characters. Whether you are a fan of the original animated series or have just recently enlisted as a fan of the feature film, the game manages to bridge the gap of both incarnations. Story-wise, the game picks up where the summer blockbuster left off. If you haven’t seen the film yet, have no fear as the game serves as a stand alone adventure.

The game opens fast and furious as Duke and Scarlett set out on a mission to save Heavy Duty who has been captured by Cobra. Along the way, they will need to ferret out intel on what the evil organization may be up to next. The game is a fast paced and the player selects two Joes per mission to take on whatever Cobra may try and throw at them. Once you step foot on the battlefield, there is rarely a dull moment.

gi-joe-the videogameThe game is a classic run-and-gun style shooter, with a little hand- to-hand combat thrown into the mix. Players earn points during the missions which are then converted to Battle Points at the end of each level or at mission checkpoints. Battle Points are the key to unlocking additional characters and other items in the game.When taking to battle in one-player mode, you can switch between both characters quickly, which can come in handy should you require a particular Joe’s skill set or heavier firepower. The game is certainly reminiscent of the old school arcade feel of Konami’s original G.I. Joe arcade game and is even more enjoyable when you team up with a friend. As you you make your way through the waves of Cobra attackers, which range from everything from Vipers to Battle Android Troopers, you will also be able to tap into the power of the “Accelerator Suits” that played a sizeable role in the film. Once you activate the suit, your Joe will experience increased speed and firepower, which is great for taking on end bosses. In discovering the power of the suits for the first time, we were floored to hear the classic “Yo Joe!” battle cry along with a revved version of the cartoon’s theme song. This alone garnered more then a few hoots, hollers and fist pumps from the guys in the room. Very well done!

During the course of the game you will fight on many terrains varying from the desert, to the jungle, to the tundra, which gives you the opportunity to pilot several different types of vehicles as well. The vehicles in the game may not be the easiest thing to control, but there is nothing sweeter than the satisfaction of running down a few of Cobra Commander’s minions in an old school “Snow Cat.”

gi-joe-consolesThroughout the adventures with the Joes, the player will have the chance to play as and unlock G.I. Joe staples such as Duke, Scarlett, Snake Eyes, Heavy Duty, Gung Ho, Hawk and Shipwreck. Fans of Cobra’s classic characters will also be happy to see Storm Shadow, Destro and The Baroness. Other non-playable characters, such as Wild Bill, Breaker, Dial Tone, Snow Job and Dusty make appearances in dialogue sequences and will definitely provide some nostalgic moments for fans of the series. The little extra touches that the developers added into the game are really what make it most enjoyable. Along the way you will notice the iconic red and blue laser blasts from the two rival organizations some of the classic vehicles from the series and even some interesting trivia during the load screens.

Does G.I. Joe: The Rise of Cobra reinvent the wheel? Of course not. However, it does offer up a heaping helping of fun for fans of the franchise. The controls are pretty simple for anyone to pick up quickly and jump into the fight. The classic arcade feel adds to the fun whether playing with a comrade or going it alone. Another selling
point for the game is the unlockable characters and hidden content, which will provide plenty of replay value for the die-hard gamer. With a sequel to the film as good as green lit, fans of the game can rest assure that a sequel to the game will soon be in the works as well.

The game is available for for Xbox 360, PlayStation 3, PS2, PSP, Nintendo Wii and Nintendo DS. Be sure to check out the official site for the game at gijoe.ea.com.

Icon Vs. Icon Game Rating: 3.75 out of 5
ESRB Rating: Teen.

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Pick Of The Week: Wii Sports Resort

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Pick Of The Week: Wii Sports Resort


Wii_Sports_Resort_boxartWii Sports Resort takes the inclusive, fun and intuitive controls of the original Wii Sports to the next level, introducing a whole new set of entertaining and physically immersive activities. With the deep control enhancements of Wii MotionPlus, veteran Wii users and newcomers alike can enjoy unprecedented gaming precision as they cruise on a water scooter, duel with swords, throw a Frisbee® and much more. This sequel to the popular Wii Sports makes use of the Wii MotionPlus accessory, which gives players the most responsive and realistic experience possible.

The Wii MotionPlus accessory, which is included with Wii Sports Resort, plugs into the base of the Wii Remote™ controller and, combined with the accelerometer and sensor bar, provides an experience that gives players an even greater sense of immersion. Just as with Wii Sports, people will love competing against friends and family. As the competition heats up, Wii Sports Resort is as much fun to watch as it is to play. First-time players will find it easy to pick up a Wii Remote and jump into the action.

About the Game:
In Wii Sports Resort, you’ll use your Wii Remote to literally swing into action. Perform realistic sports moves to take on the competition in activities that include Sword Play, Power Cruising (racing a water scooter) and Disc Dog, in which you’ll toss a disc to an adorable, Mii-like dog. Become even more immersed in the action courtesy of the included Wii MotionPlus accessory, which attaches to your Wii Remote to provide even greater responsiveness and precision. With the game’s easy-to-use controls, anyone can pick up a Wii Remote and leap into the game to experience all the heated competition and hilarity.

Key Game Features:

  • Engage in a wide range of exciting activities, including Sword Play, Power Cruising, and Disc Dog
  • Savor the escapism of the game’s tropical island theme
  • Jump easily into the game no matter what your experience level thanks to easy pick-up-and-play controls
  • Compete against friends and family in thrilling sports showdowns
  • Includes the Wii MotionPlus accessory, which plugs into the base of your Wii Remote to provide a more responsive and realistic playing experience
  • For 1 to 4 players
  • Wii Sports Resort Requires Wii MotionPlus:

wii_resort_wiimoteThis game includes one Wii MotionPlus accessory in the box with the game. You willl want additional Wii MotionPlus add-ons for each additional controller you will use to play the game though. With the Wii MotionPlus accessory you can add even greater precision to every move you make within the game. With your motion-sensitive Wii Remote, you’ve swung into action, shaken things up, bowled people over, maybe even totally flipped out! Connect the Wii MotionPlus to your Wii Remote, and the accessory’s additional sensors respond to the slightest motion of your wrist, allowing your most subtle movements to deliver impressive results on screen. Intuitive and easy to use, the Wii MotionPlus is compatible with a variety of Wii games to help you increase your accuracy and enhance your overall control.

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