The global market leader in browser-based massively multiplayer online games (MMOG), Bigpoint, (http://www.bigpoint.com/) announced that the highly anticipated Battlestar Galactica Online browser-based MMOG will feature appearances by characters from the hit TV series in game.
Based upon the second season of the Syfy TV series, Battlestar Galactica Online’s story captures the struggle between humans and cylons. Key characters from the TV series will be included in the game to create a deeper connection to the storyline, provide quests and accentuate the dramatic tension that the series is known for delivering expertly.
“These characters brought to life the story and captured the imaginations of a whole new generation of Battlestar Galactica fans and we felt strongly that they needed to appear in the game,” explains Heiko Hubertz, CEO and founder of Bigpoint. “Our goal is to create a deep connection to the mythology of Syfy series and by working with the producers, writers and actors, Bigpoint hopes to meet the expectations of the fans and allow them to write their own adventures through gameplay.”
Battlestar Galactica Online will feature the character likenesses of:
William “Admiral” Adama portrayed by Edward James Olmos
Number Six portrayed by Tricia Helfer
Kara “Starbuck” Thrace portrayed by Katee Sackhoff
Number Eight portrayed by Grace Park
Lee “Apollo” Adama portrayed by Jamie Bamber
Number One (John Cavil) portrayed by Dean Stockwell
Galen “Chief” Tyrol portrayed by Aaron Douglas
Number Two (Leoben Conoy) portrayed by Callum Keith Rennie
Heiko Hubertz will hold a keynote on Tuesday (August 17, 2010, 11:20am-12:10pm) at GDC Europe with the topic “Dominating Europe and North America (The keys to International Success with Online Games: Culturalization , Targeted Games and Understanding Local Players)”. Therein he’ll also go into the talents in BGO.
Warner Bros. Interactive Entertainment and DC Entertainment today announced Batman: Arkham City™ as the title for its follow-up to the award-winning, critically acclaimed hit videogame Batman: Arkham Asylum™. Batman: Arkham City will be available for the Xbox 360® video game and entertainment system from Microsoft, Games for Windows PC and the PlayStation®3 computer entertainment system in Fall 2011.
Developed by Rocksteady Studios, Batman: Arkham City builds upon the intense, atmospheric foundation of Batman: Arkham Asylum, sending players soaring into Arkham City, the new maximum security “home” for all of Gotham City’s thugs, gangsters and insane criminal masterminds. Set inside the heavily fortified walls of a sprawling district in the heart of Gotham City, this highly anticipated sequel introduces a brand-new story that draws together a new all-star cast of classic characters and murderous villains from the Batman universe, as well as a vast range of new and enhanced gameplay features to deliver the ultimate experience as the Dark Knight.
Batman: Arkham City is based on DC Comics’ core Batman license. Fans canvisit www.batmanarkhamcity.com to sign up to receive updates regarding the game.
Electronic Arts Inc. (NASDAQ:ERTS) announced today that Real Madrid midfielder Kaka has been chosen for the cover of EA SPORTSTMFIFA Soccer 11. The 28-year-old Brazilian soccer hero will be the center-piece of global advertising, marketing and promotional campaigns for the most popular* sports videogame in the world. Kaka is part of an iconic group of 17 stars who will adorn FIFA Soccer 11 worldwide. Kaka will be accompanied by stars from other teams in other countries in territory specific packaging when FIFA Soccer 11 is available in stores September 28 in North America and October 1 in Europe and Asia.
Ricardo Izecson dos Santos Leite, or better known as Kaka, is one of the finest soccer players of this generation, having won the Golden Ball and FIFA World Player of the Year awards in 2007. During the 2009-2010 season, Kaka scored 8 goals in 22 appearances for Real Madrid.
“I’ve always been a fan of EA SPORTS and especially the FIFA series,” said Kaka. “Being on the FIFA Soccer 11cover is a great honor for me since very few players have this opportunity, and there have been some great players featured on the cover of this truly amazing videogame.”
Kaka started his professional career at the age 15 for Sao Paulo FC. In 2003 he joined A.C. Milan before signing with Real Madrid in 2009. With 133 career goals in 372 appearances and a member of the Brazilian 2002 FIFA World CupTM winning squad, Kaka has secured his place as one of the best and most skillful midfielders to ever play the game.
“Kaka brings passion, imagination and individual flair to the game every time on the pitch,” said Matt Bilbey, Vice President of Soccer, EA SPORTS. “He perfectly illustrates a new feature in FIFA Soccer 11 called Personality+ that sees a player’s individual ability reflected in game, enabling clear differentiation for every player. With Kaka’s visionary style of soccer he’s always one step ahead of the opposition, moving into space with an often subtle change of pace and delivering crisp, creative one-touch passes and catching the goalkeepers off guard with strikes often from distance on either foot. His play is unlike any other player in our game and you will feel individual differences like this in each player, in every match.”
Building on FIFA Soccer 10 gameplay that won 50 sports game of the year awards,FIFA Soccer 11 reinvents playerauthenticity – on and off the ball – for every position on the pitch with Personality+, and introduces new Pro Passing where pass accuracy is determined by a gamer’s ability on the control pad, and player skill, situation and urgency on the pitch. Plus, experience true freedom in man-to-man interactions with 360° Fight for Possession that transforms physical play from just lateral jostling to full 360° collisions.
FIFA Soccer 11 will be available for the PlayStation®3 computer entertainment system, Xbox 360® videogame and entertainment system, Wii™, PC, PlayStation®2 computer entertainment system, Nintendo DS™, PSP® (PlayStation®Portable) system and mobile. It will be available on the Wii in North America on Oct. 4. FIFA Soccer 11 is developed under the EA SPORTS brand by EA Canada in Burnaby, B.C. The game has not yet been rated.
EA SPORTS™ is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, global videogame competitions and breakthrough digital experiences. EA SPORTS delivers personal access to the emotion of sports through industry-leading sports simulation videogames, including Madden NFL football, FIFA Soccer, NHL® hockey, NBA ELITE basketball, NCAA® Football, Fight Night boxing, EA SPORTS MMA, Tiger Woods PGA TOUR® golf, and EA SPORTS Active.
For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visit www.easports.com to connect, share and compete.
*Based on total sales in 2009 according to the NPD.
img class=”alignright size-full wp-image-15607″ title=”NBA2K11_PS3″ src=”http://iconvsicon.com/wordpress/wp-content/uploads/2010/07/NBA2K11_PS3.jpg” alt=”" width=”237″ height=”300″ />2K Sports today announced the soundtrack for NBA® 2K11, the latest installment in the top rated and top selling NBA basketball simulation franchise*. Complementing the appearance of Michael Jordan, the series’ greatest cover athlete to date, the soundtrack is the biggest and best in 2K history, offering an eclectic mix of upcoming breakout bands and highly acclaimed artists. The soundtrack includes an original, exclusive track from the quadruple platinum-selling artist and 12-time Grammy nominee, Snoop Dogg, that illustrates his long-standing enthusiasm for the NBA 2K series. Other notable artists include Outkast’s Big Boi, Drake, Kid Cudi, Two Door Cinema Club, The Constellations, and The Alan Parsons Project performing the Chicago Bulls’ intro song.
Featuring Michael Jordan as this year’s cover athlete, and several new gameplay modes and updates, NBA 2K11 continues its trailblazing reputation of weaving both emerging and well-established musical acts into the basketball mix. The soundtrack will sharpen this year’s greatest basketball simulation ever with an extensive collection of 29 tracks from artists that tap into the energy, hustle and excitement of the NBA®.
“NBA 2K is the basketball game that everyone plays, from NBA athletes to celebrities to music artists. Snoop has been a long time fan of the NBA 2K series and because music is such an integral part to the gameplay experience, it was a perfect fit for this year’s title – one of the greatest rappers making an exclusive track for the greatest NBA game,” said Jason Argent, vice president of marketing for 2K Sports. “With NBA 2K11 we hope to exceed expectations by featuring both an impressive array of established artists like Big Boi, Kid Cudi and Drake who definitely balance the hoop action, alongside emerging talent, such as the winners of our national MC/producer contest.”
Following is a complete track list for NBA 2K11:
1. Snoop Dogg – NBA 2K Theme
2. Big Boi – Shutterbug
3. Drake – Over
4. Cassidy – Game Time
5. Ron Artest – Champion
6. Duck-Down All-Stars feat. Buckshot, Skyzoo, Promise, and Sean Price – Better Than You
7. The Alan Parsons Project – Sirius
8. Art vs. Science – Hollywood
9. Big Rock Candy Mountain – Rocketship
10. Brunettes – Red Rollerskates
11. Chicharones – Little By Little
12. Children Collide – Skeleton Dance
13. Constellations feat. Asher Roth– We’re Here To Save The Day
14. Dan Black feat. Kid Cudi – Symphonies (Remix)
15. Delorean – Deli
16. Ev – Home Of The Brave (Instrumental)
17. Failsafe – Hope & Only If We Learn
18. HOGNI – Bow Down
19. Kidz In Space – Downtime
20. Middleman – It’s Not Over Yet
21. Rakaa feat. Aloe Blaac – Crown Of Thorns
22. The Redland – So Far
23. The Russian Futurists – Paul Simon & Precious Metals
24. Sonny Bones – Rise
25. Two Door Cinema Club – I Can Talk
26. Yung Autmatik & Bayroot Productions – Go Hard or Go Home
27. Dux Jones – Pourin’ It On
NBA 2K11 is not yet rated by the ESRB and will be available October 5, 2010. For more information, please visit www.2ksports.com/nba2k11.
Ok, you may be asking yourself, “Why review a game that came out four years ago on a last-gen system?” Well, there are two reasons. First of all, like the summer movie season, the summer game season has been pretty lackluster. Second, and more importantly, Metal Gear Solid 3:Subsistence (“MGS3:S”) is the first chapter in one of the most compelling video game series ever made. If you are looking for a game that combines superior gameplay with a story and experience that surpasses most movies, then itʼs time to dust off your PS2. MGS3:S is the third game in the MGS series, but itʼs actually the first chapter in the Metal Gear timeline. MGS3:S is essentially the “ultimate edition” of 2004ʻs Metal Gear Solid 3: Snake Eater.
The game, set during the Cold War in the 1960s, opens with the protagonist, Snake, parachuting into the wilderness of the Soviet Union. Snake, a U.S. soldier, is tasked with rescuing a scientist from the Soviets before he can finish a nuclear weapon that could turn the tide in the Sovietsʼ favor. Iʼm purposefully being vague in the details because the less said, the better. You really need to experience the story for yourself. If youʼre dying for spoilers, check out some of the plot summaries available at www.gamefaqs.com. If you want background info, read a book on the Cuban Missile Crisis, which forms the political backdrop of the game.
After the opening briefing and cutscene, gameplay begins and you are introduced to the the basics of survival in the jungle. Survival is the theme of the game. Snake must hunt for food in order to maintain his stamina. There is a variety of flora and fauna that can be captured and consumed, from mushrooms to pythons. Snake must also keep an eye out for enemy soldiers. As in all Metal Gear games, Snake is encouraged to use stealth to eliminate and/or sneak past enemies. If Snake is spotted, enemy soldiers willattack and radio for backup and Snake will either have to take out the enemies or take cover until the alert passes. Fortunately, Snake has a variety of camouflage patterns handy and acquires more as he progresses into enemy territory. Some will help him avoid detection by mimicking various environments and some are just goofy (i.e.,American Flag face paint, Stinky Fly camo).
Snakeʼs not helpless, though. Though Snake starts with little more than a tranquilizer gun and a combat knife, he will acquire a number of weapons and gadgets as he progresses (also a staple of the Metal Gear series). After a relatively brief introductory sequence to get you acclimated to the gameplay, Snake becomes injured and you are introduced to the second aspect of the survival mechanic – first aid. Snake will frequently have to treat injuries like gunshot wounds and cuts and treat illnesses like poisoning.
The gameplay is very good, with a few minor issues. As I said before, stealth is a staple of the Metal Gear series. MGS3:S is no exception. You are not limited to stealth, however. You can simply run and gun, although this becomes much more difficult to do on the higher difficulty levels. If the stealth/sneaking aspect turns you off, then you probably arenʼt going to fully enjoy the Metal Gear games anyway. MGS3:S, more so than other Metal Gear games, tends to get a bit clunky when you try to run and gun. Itʼs difficult to see precisely where youʼre aiming, despite the manual camera that was sorely missed in “Snake Eater.” Itʼs simple enough to enter the first-person mode and fire away, but itʼs not particularly helpful when youʼre fighting waves of enemies. It works well enough on the easy modes, but on the higher difficulty levels, you wonʼt survive very long trying to simply mow down your opposition. Even if you have a quick trigger finger, running and gunning tends to make the gameplay feel all-too-brief given the lengthy cutscenes. Rush through the game, and you will feel as if you are watching a movie that you periodically interact with. Sneaking and stalking your enemies is essential for getting maximum enjoyment from the game. Obviously, the longer you play the game, the more Snake needs to eat and the more you have to utilize the hunting and first aid mechanics, both of which are implemented very well. Just donʼt keep dead food for too long; otherwise, it will spoil and Snake will get food poisoning. Stealth isnʼt perfect, however. It can be hard to see exactly where your enemies are. In the 1960s, they didnʼt have all the fancy technology that shows the location of your enemies and what direction they are facing, like in the other Metal Gear games. It definitely presents more of a challenge, which can be a good thing. I found the personnel sensor, which causes the controller to vibrate the closer you get to enemies, to be the most efficient means of locating enemies. If you pay attention to your environment, pan the camera around a little bit and donʼt rush through each stage, youʼll do fine.
While I wonʼt spoil the story for you, itʼs better than most anything youʼve seen at the movies lately. I will admit that it can be rather melodramatic and downright cheesy at times, but thatʼs the Metal Gear Solid series. It takes quite a while for the story to unfold and you really wonʼt understand everything until the final scene. It helps that the voice acting and music are both excellent, as they lend a bit of Hollywood credibility to the game. The theme song is reminiscent of the Connery-era Bond movies and just as cheesy (think “Goldfinger”), but thatʼs deliberate; MGS3:S owes much to the Connery Bond films with the espionage and political intrigue.
The graphics are as good as a last-gen game can be. They wonʼt blow you away because we have become conditioned to the high definition era of gaming, but they have held up well in the years since the gameʼs release.
If the stealth aspect appeals to you, then you need to go to your local Game Stop (or online at any number of used game retailers) and purchase Metal Gear Solid 3: Subsistence. Given its age, I would be surprised if it costs more than $20. Even if the over-emphasis on stealth turns you off a little bit, the story, colorful characters and epic boss battles will suck you in. MGS3:S, like all other Metal Gear games, has several unique and memorable boss battles. Throw in the fact that the next two chapters in the Metal Gear saga (Metal Gear, which originally appeared on the Nintendo and Metal Gear 2: Solid Snake, never before available in the U.S.) are added as bonus features on the second disc, and youʼve got a great way to kill 20-plus hours in the air conditioning during the dog days of summer. — Pedro Moreno
When the party starts this October, budding beat chemists, singing sensations and all of their friends will fire up two turntable controllers and a microphone and experience hits from the biggest names in music as they’ve never heard them before in Activision Publishing Inc.’s (Nasdaq: ATVI) DJ Hero® 2. Taking the soundtrack to “the most innovative and immersive music experience of 2009”* and recipient of over 20 “Best Music Game” awards to the next level, DJ Hero 2 spins together tracks from over 100 of the biggest artists from around the world – who have combined U.S. full albums sales alone in excess of 375 million** – creating an all-new, unparalleled music experience. Featuring the hottest hits from artists such as Lady Gaga, B.o.B., Pitbull, Deadmau5, Iyaz, David Guetta, and Rihanna and classic anthems from legendary artists including Eminem, Daft Punk, Dr. Dre, The Chemical Brothers, Jackson 5, Stevie Wonder and LL Cool J, the DJ Hero 2 soundtrack mixes the perfect blend of pop, dance and hip hop music.
“With DJ Hero 2, we wanted to create the ultimate party experience of 2010, and that meant not only revamping and adding social and multiplayer game modes, including full microphone support, and all-new levels of creative freedom, but also mixing and mashing hits from over 100 of the biggest and most popular artists on the planet,” said Dan Neil, Music Director, FreeStyleGames. “We can’t wait to drop details on which of these artists’ hottest tracks, as well as how we’ve mixed them together exclusively for the game, later this year.”
“With the success of DJ Hero and overwhelming response to its soundtrack, we are excited to be working even more closely with our label partners, including Interscope Geffen A&M, on DJ Hero 2 to hand-pick the best music from the most recognizable artists in the world,” said Tim Riley, Vice President of Music Affairs, Activision.
“We’re excited to bring the hottest hits from our biggest artists to DJ Hero 2 including Eminem, Lady Gaga, Soulja Boy, 50 Cent, M.I.A., Timbaland, Yeah Yeah Yeahs, and many more,” said Steve Berman, Vice Chairman, Interscope Geffen A&M. “The blockbuster lineup of music we’ve contributed, when mixed by world renowned DJs exclusively for the game, will help deliver one of the best soundtracks in all of entertainment.”
With the highly skilled DJ’s and music producers at FreeStyleGames – joined by Deadmau5, David Guetta and a crew of world renowned mixologists – dropping the beats, everyone will have a chance to experience the following artists’ music in an all-new way:
· 2Pac
· 50 Cent
· Adamski
· Afrika Bambaataa & The Soul Sonic Force
· Armand Van Helden
· A-Trak
· B.o.B.
· Basement Jaxx
· BlakRoc
· Bobby Womack
· Bruno Mars
· Busta Rhymes
· Calvin Harris
· Chamillionaire
· Chic
· Chris Willis
· Clinton Sparks
· Colby O’Donis
· Daft Punk
· Damian Marley
· David Guetta
· Deadmau5
· Deee-Lite
· Dillinja
· Diplo
· Dizzee Rascal
· DJ Shadow
· Donna Summer
· Dr. Dre
· Drake
· Edwin Starr
· Eminem
· Estelle
· Flo Rida
· Gorillaz
· Grandmaster Flash & The Furious Five
· Harold Faltermeyer
· House Of Pain
· Iyaz
· Jackson 5
· Janet Jackson
· Justice
· Kanye West
· Kaskade
· Kelis
· Keri Hilson
· Kid Cudi
· Kool & The Gang
· Lady Gaga
· Lil Jon
· Lil Wayne
· LL Cool J
· M.I.A.
· M|A|R|R|S
· Major Lazer
· Malcolm McLaren
· Mase
· Melle Mel & Duke Bootee
· Metallica
· Missy Elliott
· Mos Def
· MSTRKRFT
· N.O.R.E.
· Nas
· Nate Dogg
· Naughty By Nature
· Nelly
· New Boyz
· New Order
· Newcleus
· Nightcrawlers
· Orbital
· Pharoahe Monch
· Pirate Soundsystem
· Pitbull
· Puff Daddy
· Pussycat Dolls
· Rihanna
· Robin S.
· RZA
· Salt N Pepa
· Sam Cooke
· Sam Sparro
· Sean Paul
· Skibadee
· Sneaky Sound System
· Snoop Dogg
· Snow
· Soulja Boy Tell Em
· Sparfunk & D-Code
· Static Major
· Stevie Wonder
· Talib Kweli
· The Chemical Brothers
· The Crystal Method
· The Egg
· The Notorious B.I.G.
· The Prodigy
· Tiësto
· Tiga
· Timbaland
· Tweet
· Walter Murphy
· Warren G
· Wayne Smith
· Will.I.Am
· Yeah Yeah Yeahs
· Young Jeezy
The ultimate mixer of music and friends, DJ Hero 2 will deliver the definitive way for players to come together and party with a host of new multiplayer modes – including DJ Battles that pit DJ against DJ in mixes produced specifically for battle gameplay – and invite vocalists into the spotlight with integrated on-screen singing and rapping of lyrics and rhymes while bringing the party to life with jump-in/jump-out Party Play gameplay. Featuring the biggest dance, pop and hip-hop hits by the hottest artists everyone knows and loves remixed by world-class DJ’s in an all-new way, the game’s soundtrack delivers over 80 unique creations only available in DJ Hero 2. Further immersing players into the music, the game offers a heightened level of creative input and allows everyone to add their own touch, directly impacting the beats they’re spinning with freestyle scratching, crossfading and sampling. The game will also feature an all-new career-based Empire Mode where players start out as an up-and-coming DJ on the road to becoming the head of a major entertainment empire, all of which is founded solely on their success as a DJ.
Dropping this fall, DJ Hero 2 will invite a wave of new digital disc jockeys to the turntables as the game will be available as a Party Bundle which will include a copy of the game, two turntable controllers and a microphone, offering the ultimate “party-in-a-box.” Gamers who experienced the #1 new videogame intellectual property of 2009 can pick up DJ Hero 2 as a Turntable Bundle featuring one turntable controller and a copy of the game or as standalone software. The game is in development by FreeStyleGames for the Xbox 360® video game and entertainment system from Microsoft, the PLAYSTATION®3 and the Wii™ system from Nintendo. The game is rated “T” (Teen – Mild Suggestive Themes, Lyrics) by the ESRB. For more information about DJ Hero 2, please visit www.djhero.com, www.facebook.com/djhero and www.twitter.com/djhero.
2K Sports today revealed the official cover art for NBA® 2K11 featuring Michael Jordan as the face of this year’s iteration of the top rated and top selling basketball simulation franchise*. The art style, featuring a highly-stylized, three-panel, iconic image of Jordan, represents a departure from previous NBA 2K titles to reflect the significance of having the greatest player of all time grace the cover.
“We knew as soon as we signed Jordan that we needed to do something special for the cover,” said Jason Argent, vice president of marketing for 2K Sports. “This could possibly be the most highly anticipated cover art in the history of sports games and we think the image we came up with delivers on every front. I think fans will be pleasantly surprised at how Jordan is actually used in game, as NBA 2K11 will pay homage to ‘His Airness’ in many ways, but the cover art represented our first chance to stop and honor him along the way.”
“It’s exciting to see it all come together,” said Michael Jordan, a recent Hall of Fame inductee. “I am looking forward to seeing the final product, but my kids might have to give me some lessons.”
NBA 2K11 is not yet rated by the ESRB and will be available October 5, 2010. Visit the official website for the game at www.2ksports.com/nba2k11.
2K Sports is a division of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
*According to 2008 – 2010 Gamerankings.com and The NPD Group estimates of U.S. retail video game sales through April 2010
The Science Fiction Museum at Seattle’s Experience Music Project has announced a very special exhibit coming this October:
Experience Music Project|Science Fiction Museum (EMP|SFM) is proud to announce its latest exhibition, Battlestar Galactica: The Exhibition. Organized by EMP|SFM and in partnership with Universal Cable Productions and Syfy, Battlestar Galactica features three stunning, full-size prop spaceships, iconic costumes, new exhibition films, music and other props from the original and reimagined series. Battlestar Galactica opens to the public Oct. 23, 2010 and runs through March 4, 2012 at EMP|SFM in Seattle.
“The museum is honored to be organizing the first exhibition devoted to both series,” said Brooks Peck, Curator of Battlestar Galactica: The Exhibition. “Battlestar Galactica is one of those rare science fiction shows that appeals to a wide range of people because it combines high adventure with very personal drama. It explores what it means to be human, and has a lot of fun doing so.”
Opening weekend (Oct. 22-24, 2010) will include museum member and public events with some of Battlestar Galactica’s most popular personalities.
“Over its four season run on Syfy, Battlestar Galactica became an iconic series that not only entertained, but fulfilled the promise of all great science fiction. It provoked us into examining our world and ourselves through its politically-charged, socially-relevant, religious and technological themes,” said Mark Stern, Executive Vice President, Original Programming, Syfy, and Co-head, Original Content, Universal Cable Productions. “It is an honor for us to partner with EMP|SFM in this one-of-a-kind opportunity to experience BSG in an up-close and personal way.”
The exhibition will be presented in the Milestones Gallery on EMP’s third level. Battlestar Galactica will become a traveling exhibition in 2012 after its premiere at EMP|SFM.
About Battlestar Galactica: The Exhibition:
Battlestar Galactica is an epic drama of interstellar proportions. The last vestiges of humanity flee a cybernetic Cylon horde, traversing the stars in search of the fabled promised land of Earth. The setting of Battlestar Galactica may be rife with spaceships and inhuman adversaries, but ultimately the show is a complex narrative about how we attempt to retain our humanity under desperate circumstances. The series acts as a science-fictional lens through which to examine difficult questions that we may encounter in our own lives.
Exhibition sections:
Creation of Battlestar Galactica Explores the genesis of the two versions of the show (1978 and 2003) and introduces the story and central conflicts.
The Search Focuses on one of the central elements of the shows, the human quest to find the lost colony of Earth. The Search is also a spiritual one, as the humans seek meaning in a dangerous galaxy and grapple with issues of religion, fate and freedom.
The Ships Three life-size spacecraft from the later series—two human and one Cylon— are the exhibition show stoppers. Concept art, storyboards, props and films complement the ships.
Humans and Cylons This section presents the major characters from the shows including: Commander Adama, Starbuck, Boomer, Number Six and the Imperious Leader. Costumes are featured, along with props and concept art.